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Does Machines - Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles (TMT) · rare

Prices

Non-Foil:$0.35
Foil:$0.68
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Printings

rare

Does Machines

Enchantment — Class, {1}{U}

Oracle Text

(Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. {1}{U}: Level 2 When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. {4}{U}: Level 3 At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.

Power Level

standardLegal
modernLegal
pioneerLegal
legacyLegal
vintageLegal
pauperNot Legal
premodernNot Legal
duel-commanderLegal
cedhLegal
commanderLegal

Competitive Utilization

FormatArchetypeTierCopiesDeck %BoardReal Freq
modernTemur Steel-Cutter(0.0%)
D
1.067%Main0.67
cedhTivit, Seller of Secrets(0.4%)1.00%Main0.00
cedhIron Man, Titan of Innovation(0.1%)1.08%Main0.08
cedhThe Wandering Minstrel(0.1%)1.02%Main0.02
cedhInspirit, Flagship Vessel(0.1%)1.02%Main0.02
cedhEmry, Lurker of the Loch(0.1%)1.02%Main0.01
cedhUrza, Lord High Artificer(0.1%)1.00%Main0.00
cedhNorman Osborn // Green Goblin(0.1%)1.00%Main0.00

Format Guides

  • cEDH tier list & top cards · played in Tivit, Seller of Secrets — cEDH deck guide, Iron Man, Titan of Innovation — cEDH deck guide

More Information

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